XPresso Preset


Architecture, Building, Window


Lonnie Busch

Window Rig v.1.0

With this versatile rig you can create multiple double-hung windows with or without casing, change window size and count, window frame size, window dividers, sill, blinds, glass, and more. Materials in rig are just placeholders. See video for more functionality.

Supported C4D releases: R12, R13, R14
Required C4D modules: Mograph, MOCCA
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Discussion about this product

  1. Reply
    Daniel Moore on July 11, 2014 at 5:29 am

    Hi there, this is a fantastic looking plugin! Do you have any plans to make it compatible with C4D v15?


    - Daniel Moore

    • Daniel Moore on July 11, 2014 at 5:42 am

      You what, nix that last remark, it does work. I made the assumption it wouldn’t based on the description. Thanks!

  2. Reply
    Lonnie on March 22, 2014 at 11:14 pm

    Yes, I understand. Unfortunately I don’t see adding that feature in the near future, though. Very sorry it won’t work for you.


  3. Reply
    fex on March 17, 2014 at 4:51 pm

    hello, have you a version of “window rig” with only one window, not bottom and top ?
    merci beaucoup

    • Lonnie on March 19, 2014 at 9:17 pm

      If you click on “Make Doors” in Window Controls that may work for you as one window.

    • fex on March 20, 2014 at 7:07 pm

      yes, but there are always two windows divided by a large bar in the middle, it would be nice to have an option to have a single window, thank you

  4. Reply
    Evan on June 6, 2013 at 6:29 pm

    Thanks for this incredible tool – so easy to use! Only issue I see is when I add a wall and then multiply the number of windows, the “auto-boole” function doesn’t multiple and stays as a single opening in the wall. Am I missing something? Thanks again!

    • Lonnie on June 7, 2013 at 11:48 pm

      no, you’re not missing anything. In my tutorial on how to use it I mention that the boole doesn’t work with multiples. It’s a bummer, but it was a trade off.

    • Evan on June 18, 2013 at 6:25 am

      No worries – it’s still a fantastic tool and much appreciated! e.

  5. Reply
    los lobos on March 23, 2013 at 2:44 am

    thank you very much 4 all your work !

    • Lonnie Busch on March 31, 2013 at 4:42 pm

      You are very welcome!

  6. Reply
    Lonnie Busch on March 18, 2013 at 4:59 pm

    Cris, I am so sorry! You are absolutely right. I forgot about the pose morph tag for the window moulding. I will update, and once again, very sorry.

  7. Reply
    Cris on March 16, 2013 at 11:15 pm

    It’s a wonderful rig (and demo, too). However, it doesn’t work in Broadcast version. (I had visions, since the only required module is Mograph.) A pop-up warned that I was missing the Pose Morph plugin that’s used in this. Anyway, thought I’d give you a heads up for your ‘required’ section …

    • Lonnie Busch on March 18, 2013 at 5:01 pm

      Cris, very sorry. I forgot about the pose morph tag I used on the window molding. So sorry it didn’t work for you in Broadcast!

  8. Reply
    Rudy on March 12, 2013 at 5:13 pm

    Hi Mr Lonnie Busch I cannot say how grateful I am for this huge tool, for me it is huge because creating windows for big architectural projects is quite a hard thing to do and this script helps the process and just wanted to say thanks for this you did a great job.And will put your name on every of my archviz render that I make thank you.

    • Lonnie Busch on March 13, 2013 at 10:33 pm

      You are so welcome. I’m glad you have found it helpful!

  9. Reply
    Jason Mettler on February 21, 2013 at 5:48 pm

    I noticed you had Xray on/off tabs and visibility tags. Are those part of the rig or your own layout? If not part of the rig, how’d you do that?

    • Lonnie Busch on February 24, 2013 at 7:50 pm

      Hi Jason, it’s pretty easy using the C4d Script Manager.

      Let’s say you want to create a Position reset button. Put some object in your scene (anything will do), then highlight the position fields X,Y,Z for that object (all coordinates should be at 0). With those highlighted, right-click and go to Xpression>Create Script. The Script Manager will pop open. The name of the script will probably say Script 1. Rename it to “Position.” Then go to your Command Manager by going to Window>Customization, Customize Commands. When the dialogue box opens, type “Position” into the Name Filter field and find the script you just created. Click New Palette and an empty palette will open. Drag your script icon to palette, right-click on script and go to Show> Text. That way the word “Position” shows up. Then I went back into Show and deselected Icon (just above text) because I didn’t want that icon. When you finish putting your commands into new palette, right-click on palette and choose Save New Palette as and choose a name. You can then dock palette into your UI and save the UI as your startup interface, that way it will always be there when you open a new file.

    • Lonnie Busch on February 24, 2013 at 8:10 pm

      Jason, I almost forgot, you also want to save that script by going to File (just above the word Python in Script Manager) and save that script as Position or whatever you call it. Just save to default location C4D chooses. Very important to Save script or it won’t be there when you open C4D again. But the nice thing is, is that C4D will ask you if you want to save script before you close out of app. Nice safeguard from Maxon.

      Also, when I mentioned about highlighting X,Y,Z, position fields, those are the fields in the Attribute Manager.

      Hope this helps

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