With this versatile rig you can create multiple double-hung windows with or without casing, change window size and count, window frame size, window dividers, sill, blinds, glass, and more. Materials in rig are just placeholders. See video for more functionality.
| Supported C4D releases: | R12, R13, R14 |
| Required C4D modules: | Mograph, MOCCA |
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Thanks for this incredible tool – so easy to use! Only issue I see is when I add a wall and then multiply the number of windows, the “auto-boole” function doesn’t multiple and stays as a single opening in the wall. Am I missing something? Thanks again!
no, you’re not missing anything. In my tutorial on how to use it I mention that the boole doesn’t work with multiples. It’s a bummer, but it was a trade off.
No worries – it’s still a fantastic tool and much appreciated! e.
thank you very much 4 all your work !
You are very welcome!
Cris, I am so sorry! You are absolutely right. I forgot about the pose morph tag for the window moulding. I will update, and once again, very sorry.
It’s a wonderful rig (and demo, too). However, it doesn’t work in Broadcast version. (I had visions, since the only required module is Mograph.) A pop-up warned that I was missing the Pose Morph plugin that’s used in this. Anyway, thought I’d give you a heads up for your ‘required’ section …
Cris, very sorry. I forgot about the pose morph tag I used on the window molding. So sorry it didn’t work for you in Broadcast!
Hi Mr Lonnie Busch I cannot say how grateful I am for this huge tool, for me it is huge because creating windows for big architectural projects is quite a hard thing to do and this script helps the process and just wanted to say thanks for this you did a great job.And will put your name on every of my archviz render that I make thank you.
You are so welcome. I’m glad you have found it helpful!
I noticed you had Xray on/off tabs and visibility tags. Are those part of the rig or your own layout? If not part of the rig, how’d you do that?
Hi Jason, it’s pretty easy using the C4d Script Manager.
Let’s say you want to create a Position reset button. Put some object in your scene (anything will do), then highlight the position fields X,Y,Z for that object (all coordinates should be at 0). With those highlighted, right-click and go to Xpression>Create Script. The Script Manager will pop open. The name of the script will probably say Script 1. Rename it to “Position.” Then go to your Command Manager by going to Window>Customization, Customize Commands. When the dialogue box opens, type “Position” into the Name Filter field and find the script you just created. Click New Palette and an empty palette will open. Drag your script icon to palette, right-click on script and go to Show> Text. That way the word “Position” shows up. Then I went back into Show and deselected Icon (just above text) because I didn’t want that icon. When you finish putting your commands into new palette, right-click on palette and choose Save New Palette as and choose a name. You can then dock palette into your UI and save the UI as your startup interface, that way it will always be there when you open a new file.
Jason, I almost forgot, you also want to save that script by going to File (just above the word Python in Script Manager) and save that script as Position or whatever you call it. Just save to default location C4D chooses. Very important to Save script or it won’t be there when you open C4D again. But the nice thing is, is that C4D will ask you if you want to save script before you close out of app. Nice safeguard from Maxon.
Also, when I mentioned about highlighting X,Y,Z, position fields, those are the fields in the Attribute Manager.
Hope this helps