Simplifies the process of animating a camera along a spline for complex camera moves.
Just bought splinecam and have had a few hours to try and learn it, but I’m having trouble figuring out how to move the camera’s target around manually. In other words, is it possible to have the camera moving along the track(spline) and also be able to key frame different tilts and pans for the camera itself? does this make sense?
I see splinecam has object targets and the ability to create a separate spline just to target, but im looking for the more basic rotation properties to be keyframe-able.
Any help you can provide would be a big help.
I understand exactly what you’re looking for, and unfortunately C4D doesn’t allow you to have both standard control over a property and have Xpresso control over it at the same time.
Your best bet for position control might be to create a short target spline that is a child of SplineCam’s camera object, and then keyframe the spline around as necessary.
I’m not sure about manual rotation controls at the moment though; if I think of something I’ll let you know.
If you have any more questions, please feel free to ask me here or send me an e-mail:
Just wanted to know if this is compatible with R14 version.
I’ve tried it out on the R14 Demo, and everything seems to be working fine. If you happen to find a bug, let me know and I’ll get a fix out in a jiffy.
I don’t know if my first question was sent. But I need help with a loop problem. I’d like to send you my file if possible. Thank you. Marcos P.
Hi Luke Letellier, I’m hoping you can help me with your product the SplineCam. I can’t seem to get that pain in the neck loop trouble when axis’ cross. Even with a rail spline I can’t for the love of god, get a simple loop swoop down.Banking from ball threads to bridge below them. I bought SplineCam hoping I could get through this. Unfortunately I have not. Can you help me out?
I’d like to send you my file if possible.
Head to the contact page on my website, where you’ll find my e-mail. I’d love to help you out.
does this product work with c4d 11.5?
For some reason I never got notified when your comment was posted. Apologies for not getting back to you sooner.
Unfortunately, I’m not sure if this works on anything below R12. I only own release 13, so I have been unable to test it out different versions. If I am able to get my hands on a prior version for testing, I will let you know.
Hi Luke….we bought the Spline Cam recently…..can we get access to the version 1.1 with the fixes? By the way….great plugin that you built Luke….I need this…..! ;-) Thanks,Jim
Hey Jim, you should have received the new version through email. Please check your spam folder, and let me know if you still can’t find it. Robert (site admin)
Thanks a million Luke for the update…..what a great plug that is! It makes short-work of the spline cam moves…a lot of fun to work with too! Thanks again!
Robert and Rob….thanks to you as well….great site here…it is one of my “homepages”…! I will be here at least once a day, great stuff indeed as I struggle through learning Cinema 4D!
Thank you Jim and Ginny for the comments! I’m glad it’s helping people out.
Great Idea for a plugin. I seem to have camera ‘flipping’ issues; camera flashes -z for a few frames, then normal, then more z flip. Fixes???
So sorry for not replying sooner to this. I thought I was going to receive an e-mail notification when someone asked a question here.
I’m working on a potential fix right now, and should have the new version up in a day or two.
Could you send me the project file so I could take a look? (luke at lukeletellier dot com)
Once again, I apologize for not replying sooner,
Were you able to resolve your problem? Were you able to send the project file? I never received one, so I just wanted to check with you to see if I was having e-mail issues on my end.
A new version (V1.1) has finally been finished, and should resolve some of those XPresso issues. It should be in your hands by the end of the week.
Congrats on the plug in. I have already used it on a project, which leads to my first question. Have you ever baked the camera movement once you are happy with it and how would you do that? I ask because I rendered my animation over a net render set up and some frames were wonky.
Congrats again, it was very easy to use and I used it within ten minutes.
A feature I might add would be a camera push offset as well as a camera height offset.
I’m very sorry for not replying to this earlier. I thought I was going to be receiving an e-mail notification when someone asked me a question here.
I had not thought of baking the path until now; that’s a very solid idea that I definitely need to incorporate into this. Let me work on that for a couple days and get back to you.
Thank you for purchasing the plug-in!
Check out this short tutorial on how to bake the SplineCam Keyframes. It’ll be on the main SplineCam page in a couple days.
Let me know if you have any more problems,
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