Coolect is a simple but helpful utility plugin for Cinema 4D that mimics the “Collect Project with Assets” command found within the program but adds a few more helpful options.
In my opinion, though when creating a zip, it shouldn’t rename the original .c4d file name, that maybe be referenced by an Xref somewhere else.
Good point. The reason I renamed the file when creating the zip is because upon unpacking, the OS failed to recognize the file as a C4D file since the original does not contain a .c4d extension. This was the case on OS X. I don’t have a C4D Windows license so I can’t do much testing there.
The only thing I do upon archiving it is add the extension but I see how this might break Xrefs. I didn’t developed the plugin with Xrefs in mind but it’s something I have been meaning to look into.
Thanks again for the feedback. Much appreciated!
Hi Erwin, I’ve written a similar plugin internally, but it was mostly tp get around a bug in c4d where the collect would only collect xrefs one level deep, not all the way down. Does your plugin take xrefs (and xrefs of xrefs etc.) into account as well?
No, did not take that into account. I originally built it internally as well and wasn’t using xrefs very much. However, I will definitely look into it.
This would be extremely useful if it did collect xrefs completely. That’s our #1 gripe with Save Project with Assets.
Hey Erwin, great Plugin. I was waiting for something like this. Only I would like to collect textures of the currently open scene without creating a new folder. So the plugin would use the current scene and the tex-folder and not create a new file. Would that be possible to add?
I’ll look into this. Thanks for the suggestion.
This section is only for questions concerning this product,feature requests and bug reports. Please be friendly.
* required fields