Python Plugin


Archive, Workflow


Erwin Santacruz

Coolect v.1.2

Coolect is a simple but helpful utility plugin for Cinema 4D that mimics the “Collect Project with Assets” command found within the program but adds a few more helpful options.

Supported C4D releases: R12, R13, R14, R15
Required C4D modules: -
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Get organized! Collect your Cinema 4D scene file with assets in a nice tidy folder. Now with option to remove unused textures and material when collecting.


Coolect can also create a zip archive of the collected project. Great for emailing or passing it down the pipeline.

Project Report

Coolect gives you the option to generates a detailed project report of all the files collected with the ability to add comments.

Continue Working

Cinema 4D, by default, opens the collected scene file. Coolect allows you to collect the project but keep your current scene file open.

Discussion about this product

  1. Reply
    Daniel on August 9, 2013 at 7:35 am

    Great! plug in thanks

  2. Reply
    SanX on December 3, 2012 at 2:53 pm

    In my opinion, though when creating a zip, it shouldn’t rename the original .c4d file name, that maybe be referenced by an Xref somewhere else.

    • Erwin Santacruz on December 5, 2012 at 2:08 pm

      Hey SanX,

      Good point. The reason I renamed the file when creating the zip is because upon unpacking, the OS failed to recognize the file as a C4D file since the original does not contain a .c4d extension. This was the case on OS X. I don’t have a C4D Windows license so I can’t do much testing there.

      The only thing I do upon archiving it is add the extension but I see how this might break Xrefs. I didn’t developed the plugin with Xrefs in mind but it’s something I have been meaning to look into.

      Thanks again for the feedback. Much appreciated!



  3. Reply
    Michael on August 17, 2012 at 1:12 am

    Hi Erwin, I’ve written a similar plugin internally, but it was mostly tp get around a bug in c4d where the collect would only collect xrefs one level deep, not all the way down. Does your plugin take xrefs (and xrefs of xrefs etc.) into account as well?

    • Erwin on August 17, 2012 at 11:23 am

      Hey Michael!

      No, did not take that into account. I originally built it internally as well and wasn’t using xrefs very much. However, I will definitely look into it.


    • Troyan on August 23, 2012 at 6:47 pm

      This would be extremely useful if it did collect xrefs completely. That’s our #1 gripe with Save Project with Assets.

    • Holger Biebrach on October 25, 2012 at 8:03 am

      Hey Erwin, great Plugin. I was waiting for something like this. Only I would like to collect textures of the currently open scene without creating a new folder. So the plugin would use the current scene and the tex-folder and not create a new file. Would that be possible to add?
      greetings, Holger

    • Erwin on October 31, 2012 at 6:04 am

      Hey Holger!

      I’ll look into this. Thanks for the suggestion.


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