Category

Python Plugin

Tags

Multipass, Productivity, Workflow

Developer

Charles Rowland

Buffer Booster v.2.1

A workflow plugin that adds objects, inserts them into the multipass for you saving you loads of time and has the option for saving a log file for later reference.


Supported C4D releases: R12, R13, R14, R15
Required C4D modules: -
$ 9.99 
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Update Notes


v2.1: August 26, 2013
- modified Multipass to reflect the name of the object associated with the buffer for better integration with CineWare (Maxon/ADOBE) and the RENOMI plugin by Tomas Sinkunas (http://www.rendertom.com/plugins/renomi/)
- added prefix box used to give modified multipass names a custom prefix. deault is 'objb_'

Update Notes


v2.0: March 11, 2012
- fixed german language editions of c4d were not saving file names properly.
March 10, 2012
- fixed double extension bug
March 7th, 2012
- Added ability to save a .txt file with the object names and their buffer id's
- Updated UI and fixed UI not closing properly

Update Notes


v1.0: February 7th, 2012
- Buffer Booster Version 1 is released

Discussion about this product

  1. Reply
    cinema4dcrack.blogspot.com on April 19, 2014 at 1:37 am

    Nowadays, a large number of such tools are present but all of
    them use different algorithms and different equipment and the results obtained from
    every each one are more or less accurate. Unless you are
    making a text-based game, pretty much every game
    will use a raster graphics suite of some sort from 2D sprites to
    3D textures. Multimedia company is expertise to design and
    development 3D games with different specification also.

  2. Reply
    Carlos on April 16, 2014 at 2:12 am

    Hi,

    Looks great and I am thinking buying it. One suggestion though, why don’t you name the object Buffer with the Object Name??

    Great work

  3. Reply
    gregory d lewis on November 5, 2013 at 5:50 am

    I just purchased your buffer booster and placed it into my plug-ins folder in C4D R14 and R15.

    I access it through the plug-ins drop down after selecting my obj’s that I want to put tags on and I don’t get a confirm dialog but I get something very different.

    ObjectBuffers
    add buffers to selected objects/
    Naming Prefix/
    and so on.

    At the bottom it has two options OK and CANCEL.

    If I hit OK nothing happens.?

    Am I doing something wrong?,
    Greg

    • Charles on November 5, 2013 at 5:26 pm

      Hey greg, i sent you an email asking for the scene file and or a screenshot of the script console. A quick screen recording would be great too if possible. Please respond to the email so we can get you sorted out.

      Thanks,
      Charles

    • Raymond on November 8, 2013 at 5:22 am

      I’m having the same issue. Nothing happening. Ideas?

  4. Reply
    Kevin Burke on October 9, 2013 at 8:14 pm

    Hi,
    This plug-in isn’t working for me. I’m on Mac OSX 10.8.3 and Buffer Booster version 2.1. Here is a video of what is happening:
    http://www.blastframe.com/share/buffer_booster.mp4

    Thank you,
    Kevin

    • Tomas Sinkunas on October 11, 2013 at 8:23 pm

      From the looks of it, you have “Disc1″ object selected in Object Manager that does not have Compositing tag on it (it has External Compositing tag, witch is definitely something different). That’s why no Object Buffers are added to Multi-Pass once you run Buffer Booster.

  5. Reply
    Evan on September 16, 2013 at 3:51 pm

    Great Plugin. Haven’t tried the update yet (thank you!), but I use this all day everyday and it is such a time saver.

  6. Reply
    Christoph Fasching on August 1, 2013 at 12:14 pm

    Hi!
    I bought your plugin over a year ago. Is there an updated version that works with R14?
    thanks
    chris

  7. Reply
    Steven Harrison on July 15, 2013 at 6:39 pm

    Hi, I bought this super useful plugin a little while ago, however, my mac crashed out and I can find the original! Any chance I can get a new download link?

    Im really sorry, but I can’t remember which email I used! should be one of these…

    steve@kennedymonk.com

    harrison6908@gmail.com

    thisisshed@gmail.com

    Many thanks
    –Steve

    • admin on July 16, 2013 at 12:11 pm

      Hi Steven, do you happen to have the invoice ID? If so, please email it to me: admin [at] c4dtools.net

  8. Reply
    Gustav on February 1, 2013 at 2:07 am

    Just a quick question, Does it work with vray for C4D?

    Thanks in advance

  9. Reply
    nicky on November 17, 2012 at 2:33 pm

    does anyone know if this works with R14?

  10. Reply
    Charles Rowland on November 3, 2012 at 10:52 pm

    I am getting your comments and working on fixes. Please patient with me for just a while longer. I am in the process of totally re-coding the plugin to work better on various versions of c4d over multiple os’s and cpu’s. Im also adding new functionality :)

  11. Reply
    Steven Harrison on October 8, 2012 at 12:38 pm

    I bought v.2 of this plugin awhile back now, but it seems to have stopped working! I wondered if this had anything to do with upgrading to mountain lion as I’ve had similar problems with other plugins.

    I’m running R13 on OSX 10.8.2

    Be great if I could get a fix as this is one of the most useful plugins for c4d ;)

  12. Reply
    Dietrich on September 5, 2012 at 8:59 pm

    Does it work with Version R14?

  13. Reply
    Gustav on July 18, 2012 at 11:59 am

    Charles you are a live saviour! fantastic piece of kit.

  14. Reply
    Niccolo Ungaro on May 21, 2012 at 4:19 pm

    Dear Mr.Charles,
    I find your plugin a necessary genial touch to C4d….
    I thank you deeply for your support.
    By the way I have a problem:
    It works fine and ad all the compositing tags on the object in the object pannel…but on the render settings I dont see any object buffer ( if I select 6 object I only get 1 object buffer on the render setting pannel) I was following your tutors with attention & I dont now where I’m wrong…So I have decide to wright you…
    Hope you have time to come back to my question.
    Thank you.
    Best regards.
    Niccolò Ungaro-

  15. Reply
    Sampson on April 20, 2012 at 7:48 am

    Its great that you have it exporting a log file with the object buffer. I’m sure you could drum up a script in after effects to read that log file and change the names of the object buffers too. I’ll have a look into it if I get some time.

  16. Reply
    Ryan on April 4, 2012 at 7:05 am

    Hey,
    Great plug in! I have a scene that it is not working on though. It’s quite complex I guess, is there an error script or anything I could send you to check out? Or the file maybe? I’ve tried the plug in on a simple file and it works great. So I guess there is something in the file that it doesn’t like.

    Cheers

    • Charles Rowland on April 6, 2012 at 12:43 am

      Hey Ryan,
      Just got your comment :) or maybe a :( is on order for this one lol. Its probably best I look at your file; i might see why its not working faster trying to write a generic debug script. Hit me up on twitter @RagingClaw, Facebook: http://www.facebook.com/cmrowl or send me an email and we can get you fixed up.

    • Ryan on April 13, 2012 at 12:01 am

      All fixed! Thanks very much for your help Charles. Buffer Booster is a massive time/sanity saver

  17. Reply
    Charles Rowland on March 19, 2012 at 7:34 pm

    Hey everyone… having a small technical issue at the moment. The new version will be online shortly. You will get a link via email to update once its online. I apologize for the delay.

    • Charles Rowland on March 19, 2012 at 10:31 pm

      problem is fixed! new version is up and begging for your attention!

  18. Reply
    julien on March 7, 2012 at 11:40 am

    I am waiting for that version that renames the object buffers too. But I just bought your script, it’s a great plugin anyway.

    • Charles Rowland on March 7, 2012 at 6:22 pm

      julien, see my above comment as it answers your question too :)

    • Charles Rowland on March 7, 2012 at 6:22 pm

      oh, and thanks for the kind words and your support! i appreciate it!!!!

  19. Reply
    William Salas on March 6, 2012 at 2:29 am

    This looks great. Are you planning on releasing a version the renames the object buffers based on their objects name?

    • Charles Rowland on March 7, 2012 at 6:21 pm

      Renaming the buffers is possible but only for the multipass settings. Cinema doesn’t save that information out, so its pointless to do so… however, ill be releasing V2 very shortly and it saves a log file (if you want) of the object names and their buffer ids; its the closest you can get right now to saving them with names :(

  20. Reply
    Matthew Butler on February 9, 2012 at 9:23 pm

    Great idea for a project. I have never had to use more than 4 or 5 but I can imagine a lot of people finding this very useful.

  21. Reply
    Adam on February 8, 2012 at 10:41 pm

    Does this replace your compositing tag? Or does it keep the same compositing tag you have and just change the OB settings?

    • Charles Rowland on February 9, 2012 at 3:59 pm

      Hey Adam, Buffer Booster WILL NOT delete any compositing tags you have previously set. It will only add an object buffer to the existing tag. IF there is not a tag, it will make one. So, all your current comp tag settings are safe :)

    • Morten Kuhl Christensen on December 3, 2013 at 2:48 am

      Hi Charles,

      Thanks for making this awesome plugin!

      However, it doesnt seem to work in R15.

      Let me know when you will update the plugin.

      Thanks

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